Many of us feel deeply what's wrong with "tech": How screens suck in our attention, or how social media makes us miserable.
And yet… The "tech" industry marches on with such confidence, that it can be hard to put the problem exactly into words, what can be done, or how deep the problem goes.
The problem goes deep. How deep? Read on…
attention economy - (noun) - A "tech" industry where the so-called "tech" companies no longer bother with scientific research or clever inventions, but instead are concerned with selling attention.
The advertising and attention economy wasn't always this huge. Click below to play an edited 1950s video reel on this topic:
Advertising and marketing went from being the fuel for the economy, to being the economy. This attention economy propels capitalist over-consumption hand-in-hand with worsening health. The attention economy is incompatible with both human happiness, and the Earth's climate.
Our attention has been bought and sold so much that our brains are getting rewired to passively accept algorithms choosing how we focus our attention. Flipping through your phone was always meant to be addictive, after all.
"Tech" does not increase our quality of life. Instead, a "tech" company can just as often be a MLM scam, a union-busting scheme, a front for exploiting legal or tax loopholes, or a pseudo-science fraud to raise money.
Here in the San Francisco Bay Area, it's common for "tech" capitalists to pour money into "tech companies" that are little more than shells around massive sales and marketing teams. They only hire enough engineers to add the finishing touches. Many "tech" capitalists simply seek to become the user-friendly (user-addicting) "useless intermediary" for people to access open source communication tools invented at public universities around the world.
"Tech" isn't about building inventions; "tech" is about building habits.
To build technology that increases our quality of life, we must first acknowledge that it's about habits, not just bits.
What product can we create that improves our habits? How can we design technology that takes power away from tech corporations? How can we "future proof" a technology, such that there is no possibility for planned obsolescence, deceptive design, eavesdropping, doom-scrolling, updates that brick devices, algorithms tweaked by psychologists to keep us hooked, or other types of buying and selling of users' attention? How can we design degrowth technology? How do we create captivating amusements and curiosities that force us off our screens? How do we design products that make you want to use them less?
Let's build technology with our eyes wide-open. Let's build based on the real world, and not a fantasy world of capitalists dreaming of limitless growth.
Climate change is real; degrowth is needed.
How do we degrow tech?
Thanks for reading the BDI ATTENTION manifesto! If you want to dive deeper into one of these topics, read on:
The attention economy became more well-known in 2020 thanks to The Social Dilemma, a popular documentary that included warnings like: “A 5,000 person study found that higher social media use correlated with self-reported declines in mental and physical health and life satisfaction.”
Want to reduce screen usage?
Want to learn more on the rise of "tech" pseudo-scientific frauds, or how "tech progress" is non-linear and subjective, and can make things worse?
Want to learn about degrowth?
Want to learn more about how "open source libraries" are "developed around the world"?
Want to learn more how tech companies can sometimes just function as a marketing and advertising "useless intermediary" for free or publicly-funded software?
Want to learn more how tech companies use "psychological manipulation" or "deceptive design"?